Affiliations
Player controlled affiliations
This is a list describing all affiliations to a certain extent. Keep in
mind that some parts may be biased. Explaination: A block is a group of
affiliations
that is generally known/accepted in the Periphery. A crown colony is the
colony where the leaders and administration of an affiliation is sitting.
Leadership is not explained in depth, only the top is named when known.
Under profile you may find some subjective descriptions of what the
affiliation is doing and stuff like that. The most specific abilities of
an affiliation is listed under special abilities. If you find any
errors, lacks or wish to protest to any formulations, mail me.
IMP - Imperial Services (51)
Block(s): Humans, Imperials
Crown Colony: Jax on Dogleg in Capellan
Leadership: Viceroy Admiral Simms
Profile: Tries to preserve, protect and expand the Empire by making
and
enforcing Imperial Law, and assist the advancement of any affiliation
which declare their loyalty to the Empire and abide by the law.
Special Abilities: +10% combat factor in ground combat, +15%
damage in space battle, suffer only half moral decrease from security
crackdowns, boot camps produce soldiers.
AFT - Assosiation of Free Traders (54)
Block(s): Humans
Crown Colony: Ariel on Eridani in Solo
Leadership: Master Trader Lord Darius
Profile: Works like a guild to create and enhance economic
atmospheres to allow prosperity to its members. May aquire wealth
by any means within AFT by-laws.
Special Abilities: Transactions made by AFT ships or with AFT
colonies takes only 3 TU's, Market Receivers takes only 10 TU instead
of 20 to use.
GTT - Galactic Transport & Trade (52)
Block(s): Humans, Imperials
Crown Colony: HQ on Capella in Capellan
Leadership: Periphery Director Leonidas Agiadai
Profile: Seeks to be a stabilizing force in the Periphery, by
supporting the Empire and keeping the status quo, because it is good for
business. In short term, to establish and keep a sizeable trade fleet
and increase their production base.
Special Abilities: Repairbots repair
twice as much, +10% output from factories, triple effect from Bureaucrats,
double special complex production.
SMS - Stellar Mining & Smelting (53)
Block(s): Humans, Imperials
Crown Colony: Farcry on Mandy in Audrey
Leadership: Company Commander Ian Cunningham
Profile: Excels in finding and exploiting mineral deposits. Members
are
free to go their own way and seeks peaceful dealings wherever they go,
but dislikes any form of anarchy, mischief and deceit.
Special Abilities: May prospect at 25 TU's only, +20% yield from
mines, may produce SMS Mines.
FET - Frontier Exploration & Trade (56)
Block(s): Humans, Imperials
Crown Colony: Tortuga on Dogleg in Capellan
Leadership: Executive Vice President
Profile: Works on the edge of legality to promote self interest to
explore and exploit uknown resources of the universe.
Special Abilities: Cloaks once per turn without korondite, agents
have 50% less chance to get caught, black markets.
FGZ - Flagritz Republic (26)
Block(s): Flagritz
Crown Colony:
Leadership:Three Atamen
Profile:
Special Abilities: Morale never falls below 70%,
+10 in space combat, no ship maintenance, 0.5 base speed modifier,
2% birth rate for FGZ Colonists, FGZ Navigators and troops
have 1% birth rate - producing FGZ Colonists, -20% in ground
combat.
IND - Independants (14)
Block(s): Humans
Crown Colony: None
Leadership: None
Profile: This is not really an affiliation, but individuals who does
not wish to have group advantages or restrictions.
Special Abilities: None
DNA - Democratic Natives Alliance (66)
Block(s): Natives
Crown Colony: Free State of Naplia on Utopia in Capellan
Leadership: President Squidy (390)
Profile:
Special Abilities: 2 growth rate, native colonists
DEN - Dewiek Elder Nation (67)
Block(s): Aliens
Crown Colony: Nazgul (3259)
Leadership: Pack Leader
Profile: Two meters tall lupines which is recovering from
near extinction by the alien plague. Old enemies of the feared
Architects.
Special Abilities:Better shields, 0.5 speed modifier, immune to
alien plague, masters of stargate tech, can produce teleporters.
DOM - Dominion (57)
Block(s): Humans
Crown Colony: Marathon Reach on in
Leadership: Overlord
Profile: unknown
Special Abilities: Ship hulls contain 25 MU's, can put 4 coats of
thorlium armour on ships, boot camps produce
soldiers.
RIP - Raiders of the Imperial Periphery (17)
Block(s): Humans
Crown Colony:
Leadership:
Profile:
Special Abilities:
CNF - Confederacy (65)
Block(s): Humans, Confederacy
Crown Colony: Karakorum on Crache in Darkfold
Leadership: Prelate ...
Profile: Seeks to oppose the Empire in all things and weld the
Confederacy into a strong organization.
Special Abilities: 10% bonus in space battle, +1 combat factor per
trooper
DTR - Detinus Republic (58)
Block(s): Humans, Confederacy
Crown Colony: New Tate on Pang in Darkfold
Leadership:
Profile: Seeks to ensure continued existence and well-being of the
Detinus peoples and of the Revolution. Hatred of the Stellar Empire
is passed from generation to generation, and has always tried to
support all freedom loving sentients in their struggles against
outside oppressors.
Special Abilities: 20% damage in space battle.
CIA - Confederate Intelligence Agency (64)
Block(s): Humans, Confederacy
Crown Colony: Langley on Creche in Darkfold
Leadership: Director General
Profile: Seeks to increase their economic and military powerbase
by a mixture of blackmail, lies and deceit.
Special Abilities: Remote agents, agents less chance of getting
caught.
BHD - Brotherhood (63)
Block(s): Humans, Confederacy
Crown Colony: Ceilidh-Tor on Pang in Darkfold
Leadership:
Profile: A chaotic bunch dedicated to spreading the word of the
"True One".
Special Abilities: Morale never falls below 70
GM controlled affiliations
EEM - Extraterrestial Economic Monopoly (60)
Block(s): Humans
Crown Colony: EEM Hypso on Utopia in Capellan
Leadership:
Profile: Loyal to the Imperial Block, but is neutral to any
human affiliation. Players are not permitted to join EEM, and the
colonies are the only positions that actually are in the game.
Special Abilities: May build any human class ship at Hypso/Thorn
KAS - Kastorians (Yank)
Block(s): Kastorians
Crown Colony: Rubis on Spritzer in Yank
Leadership:
Profile:
Special Abilities:
KST - Kastorians (Kastor)
Block(s): Kastorians
Crown Colony:
Leadership:
Profile:
Special Abilities:
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