Affiliations


Player controlled affiliations

This is a list describing all affiliations to a certain extent. Keep in mind that some parts may be biased. Explaination: A block is a group of affiliations that is generally known/accepted in the Periphery. A crown colony is the colony where the leaders and administration of an affiliation is sitting. Leadership is not explained in depth, only the top is named when known. Under profile you may find some subjective descriptions of what the affiliation is doing and stuff like that. The most specific abilities of an affiliation is listed under special abilities. If you find any errors, lacks or wish to protest to any formulations, mail me.

IMP - Imperial Services (51)

Block(s): Humans, Imperials
Crown Colony: Jax on Dogleg in Capellan
Leadership: Viceroy Admiral Simms
Profile: Tries to preserve, protect and expand the Empire by making and enforcing Imperial Law, and assist the advancement of any affiliation which declare their loyalty to the Empire and abide by the law.
Special Abilities: +10% combat factor in ground combat, +15% damage in space battle, suffer only half moral decrease from security crackdowns, boot camps produce soldiers.

AFT - Assosiation of Free Traders (54)

Block(s): Humans
Crown Colony: Ariel on Eridani in Solo
Leadership: Master Trader Lord Darius
Profile: Works like a guild to create and enhance economic atmospheres to allow prosperity to its members. May aquire wealth by any means within AFT by-laws.
Special Abilities: Transactions made by AFT ships or with AFT colonies takes only 3 TU's, Market Receivers takes only 10 TU instead of 20 to use.

GTT - Galactic Transport & Trade (52)

Block(s): Humans, Imperials
Crown Colony: HQ on Capella in Capellan
Leadership: Periphery Director Leonidas Agiadai
Profile: Seeks to be a stabilizing force in the Periphery, by supporting the Empire and keeping the status quo, because it is good for business. In short term, to establish and keep a sizeable trade fleet and increase their production base.
Special Abilities: Repairbots repair twice as much, +10% output from factories, triple effect from Bureaucrats, double special complex production.

SMS - Stellar Mining & Smelting (53)

Block(s): Humans, Imperials
Crown Colony: Farcry on Mandy in Audrey
Leadership: Company Commander Ian Cunningham
Profile: Excels in finding and exploiting mineral deposits. Members are free to go their own way and seeks peaceful dealings wherever they go, but dislikes any form of anarchy, mischief and deceit.
Special Abilities: May prospect at 25 TU's only, +20% yield from mines, may produce SMS Mines.

FET - Frontier Exploration & Trade (56)

Block(s): Humans, Imperials
Crown Colony: Tortuga on Dogleg in Capellan
Leadership: Executive Vice President
Profile: Works on the edge of legality to promote self interest to explore and exploit uknown resources of the universe.
Special Abilities: Cloaks once per turn without korondite, agents have 50% less chance to get caught, black markets.

FGZ - Flagritz Republic (26)

Block(s): Flagritz
Crown Colony:
Leadership:Three Atamen
Profile:
Special Abilities: Morale never falls below 70%, +10 in space combat, no ship maintenance, 0.5 base speed modifier, 2% birth rate for FGZ Colonists, FGZ Navigators and troops have 1% birth rate - producing FGZ Colonists, -20% in ground combat.

IND - Independants (14)

Block(s): Humans
Crown Colony: None
Leadership: None
Profile: This is not really an affiliation, but individuals who does not wish to have group advantages or restrictions.
Special Abilities: None

DNA - Democratic Natives Alliance (66)

Block(s): Natives
Crown Colony: Free State of Naplia on Utopia in Capellan
Leadership: President Squidy (390)
Profile:
Special Abilities: 2 growth rate, native colonists

DEN - Dewiek Elder Nation (67)

Block(s): Aliens
Crown Colony: Nazgul (3259)
Leadership: Pack Leader
Profile: Two meters tall lupines which is recovering from near extinction by the alien plague. Old enemies of the feared Architects.
Special Abilities:Better shields, 0.5 speed modifier, immune to alien plague, masters of stargate tech, can produce teleporters.

DOM - Dominion (57)

Block(s): Humans
Crown Colony: Marathon Reach on in
Leadership: Overlord
Profile: unknown
Special Abilities: Ship hulls contain 25 MU's, can put 4 coats of thorlium armour on ships, boot camps produce soldiers.

RIP - Raiders of the Imperial Periphery (17)

Block(s): Humans
Crown Colony:
Leadership:
Profile:
Special Abilities:

CNF - Confederacy (65)

Block(s): Humans, Confederacy
Crown Colony: Karakorum on Crache in Darkfold
Leadership: Prelate ...
Profile: Seeks to oppose the Empire in all things and weld the Confederacy into a strong organization.
Special Abilities: 10% bonus in space battle, +1 combat factor per trooper

DTR - Detinus Republic (58)

Block(s): Humans, Confederacy
Crown Colony: New Tate on Pang in Darkfold
Leadership:
Profile: Seeks to ensure continued existence and well-being of the Detinus peoples and of the Revolution. Hatred of the Stellar Empire is passed from generation to generation, and has always tried to support all freedom loving sentients in their struggles against outside oppressors.
Special Abilities: 20% damage in space battle.

CIA - Confederate Intelligence Agency (64)

Block(s): Humans, Confederacy
Crown Colony: Langley on Creche in Darkfold
Leadership: Director General
Profile: Seeks to increase their economic and military powerbase by a mixture of blackmail, lies and deceit.
Special Abilities: Remote agents, agents less chance of getting caught.

BHD - Brotherhood (63)

Block(s): Humans, Confederacy
Crown Colony: Ceilidh-Tor on Pang in Darkfold
Leadership:
Profile: A chaotic bunch dedicated to spreading the word of the "True One".
Special Abilities: Morale never falls below 70


GM controlled affiliations

EEM - Extraterrestial Economic Monopoly (60)

Block(s): Humans
Crown Colony: EEM Hypso on Utopia in Capellan
Leadership:
Profile: Loyal to the Imperial Block, but is neutral to any human affiliation. Players are not permitted to join EEM, and the colonies are the only positions that actually are in the game.
Special Abilities: May build any human class ship at Hypso/Thorn

KAS - Kastorians (Yank)

Block(s): Kastorians
Crown Colony: Rubis on Spritzer in Yank
Leadership:
Profile:
Special Abilities:

KST - Kastorians (Kastor)

Block(s): Kastorians
Crown Colony:
Leadership:
Profile:
Special Abilities:


cezton@nvg.ntnu.no